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I forget about .dae files
- Added 6 new tires - Suspension improvements - Added Halo, Aeroscreen and Shield - Aerodynamic improvements - Fixed DRS - Added police sound -...
Raider updated FR17 with a new update entry: Hotfix Read the rest of this update entry...
Raider updated FR17 with a new update entry: 1.1 Update Read the rest of this update entry...
No, but you can detach T-wing in parts selector
I updated the mod, but because i have some delay I did it at Saturday afternoon and probably @synsol and whole BeamNG team have Christmas break...
[MEDIA]
No, just a quite big update for FR17
Something is coming back really fast [ATTACH]
More than black :) [IMG] [SPOILER]
No, that's not it, i don't know, can you try yourself using this blend file render and import into beamng some map
I can't import .png straight from blender, because this happens: Heightmap failed to load. Maybe this is a problem [ATTACH]
It was already set to 16bit, i choose Bw, but it doesn't help much
I try this method, because I want smooth roads, but i can't import into BNG png generate by blender. I exported other map and i open png from...
Ok, but beamng doesn't simulate "ground effect", or i miss something? Anyway you must have very good source of data to use directional math
So how you made ground effect?
Yeah but it need some "cheating". I really like Beamng for its possibilities but aerodynamic isn't the best part of this game so far.
Engine MUST be stronger than in real life, because Beamng doesn't simulate ground effect, so i need to make more areo witch makes a lot of drag,...
Yes, but It' has V8. I don't like V6 and hybrid system is too hard a bit --- Post updated --- Engine MUST be stronger than in real life, because...