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Anyone suggest this yet? Mud and snow that actually deforms with your tires and collision. Something like Spin Tires is a good example...
Yeah, that's what i meant xD
I don't think "Hard Body Physics" is the technical term, but what I mean is like, instead of Soft Body Physics (used for things that bend and are...
Well what they could do, is give your car god mode and a repulsor field so that way your own car would not take damage or slow down when you hit...
Most racing games use a really lame system where if you try to go off the track, it auto resets you, which is both annoying and unrealistic....
I still think they should have used the UDK =P
To set a few things straight, I assure you that real time lighting and shadows are quite possible if not fairly easy in the UDK. I've messed with...
I was just wondering if you guys have thought about using the UDK? and why you chose CryEngine3? In my experience, CryEngine3 performs poorly...