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2d sprites like grass doesn't cast shadows but trees and bushes cast shadows.
I noticed fxaa makes vegetation look really blurry whereas smaa makes vegetation look a lot more sharp and detailed. Also increasing the lod...
One of the devs is a character artist. Although I don't think they will add a character that you can see because that would be complicated.
That looks pretty bad, ssao wasn't really meant for that and it just looks dark and smudgy.
Gas pump I made for a project I'm currently working on. [ATTACH][ATTACH]
Props have to be low poly so you can spawn a lot of them. Also most of the props in the game are very old and have never been updated.
Can't you just turn your gamma up why do you have to use reshade?
That's why you have to bake ambient occlusion into the textures.
http://blog.beamng.com/a-look-at-vehicle-workflow-part-2/
The body of the car is probably modeled in 3dsmax, although I think they do the rest in blender.
yes
Haven't made much progress. [ATTACH][ATTACH]
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New photo mode is great! [ATTACH]
Not that I can think of except for ray traced reflections.
Nope, screen space reflections can only reflect what is on the screen.
Wreckfest also runs on a really old engine but look how they improved the graphics.They switched from a phong shader to a physically based...
I don't get what you're talking about i just looked at it and it's not any darker than any other vehicle with a black interior.
Starting to look like a car. [ATTACH][ATTACH]
It is a problem with alpha sorting that many game engines have, not just beamng. I think they are working on fixing it anyways.