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Making some more progress. [ATTACH]
You're under arrest! [ATTACH]
My biggest project yet. [ATTACH]
No, I'm talking about using the cloth physics to make the model of the airbag.
You can do it pretty easily in blender using the pressure setting in the cloth physics.
https://www.beamng.com/threads/can-beamng-be-ported-to-ue4.20496/page-3#post-311971
It would be better to continue developing the current engine.
New graphics? [MEDIA]
The problem with ssr is that it can only reflect what is on the screen.
That's never going to happen, they are dedicated to this engine.
The only way to get reflections like that is with ray traced reflections. I think the only car game right now that has ray traced reflections is...
I've used foliage assets from the game in my renders in cycles and they look good.
No it's really not, the models and textures on the new maps are great, it's the game engine.
Modeled a pair of shoes. [ATTACH][ATTACH]
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They have been doing it for awhile, I think ljfhutch used to do it.
Looks like you have a lot of congested geometry on the interior like on the door card. I suggest you use less segments when using the bevel tool.
There is no rigid body physics.
Are you using replay? if you want to play it in slow mo in replay you have to record it in slow mo.
Nice, do you have any renders of the interior?