Separate names with a comma.
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Modeled this a while back. [ATTACH] [ATTACH] [ATTACH]
The model that is linked in the op is .max
You can't import it into blender, you need 3ds max.
Assetto Corsa just changes the model and textures for wheel motion blur, so it could be done that way. There are even some mods that already do...
You can change the specular power.
It's difficult to make rigid bodies interact with soft bodies.
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I recommend this course, it's really worth the price. https://cgmasters.net/training-courses/master-car-creation-in-blender/ This tutorial series...
I thought the car was a bit weird looking at first but I'm starting to like it.
You can't add loop cuts to n-gons (faces with more than four vertices) or triangles. N-gons should be avoided.
If they are separate objects you can click on both of them and press tab to go into edit mode to edit the door and the cut out at the same time.
Eh, not worth it, hopefully the devs will do something about this.
Deleted the normal map from the mirror material, modeled a new mirror with a convex shape.
I figured out a fix for the pixelated mirrors and it actually doesn't have anything to do with dynamic reflections. [ATTACH]
It's just a proof of concept.
You should try to avoid triangles where possible, all those faces should be quads. While in Edit Mode, select the parts of your mesh you want to...
It's still just rigid body physics. In a video they showed how they did it. They modeled a damaged version of each part and used a slider to blend...
Yes, I have used map assets in blender for my renders and they look realistic.