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That's true, my brother hit a curb in his mk3 golf and it bent the control arm and half shaft. When the car hit the curb it wasn't even going that...
Cryengine or Torque3d doesn't have anything to do with the physics. They both use the same physics engine, it's just that the physics are more...
Rigs of Rods used a different game engine.
I made a render. [ATTACH]
Nissan Mega [ATTACH]
Great model, I think you could dissolve some edge loops on the hood without loosing it's shape.
Don't decimate it that will make the topology worse! Does the model come with a low poly version? I know some models do.
If only there was a shuto expressway mod.
I think you also have to cover the car in dirt because the reflections will mess up the scan. @ferrettank scanned his car so you might be able to...
Yes, you would need to convert the file to collada. It would deform horribly though so you would need to retopologize it.
There is no tire thermals.
I think the late model mod is pretty much as good as it gets when it comes to beamng mods. It had tons of effort put into it and it was worked on...
Likes mk4 golfs and was a lamp.
Look at the official car jbeams, that should give you an idea.
That's way to many nodes and beams, I recommend using the blender node beam exporter as the nodebeam editor can be unintuitive and it crashes some...
That looks great, I think as long as you don't change the time of day it should be fine. That's baked into the texture right?
I see, sorry I couldn't help. You could also use a zone to change the ambient light colour so it looks more like a tunnel.
I've done some experimenting and found a possible solution. Add a point light and change the shadow type to dual paraboloid single pass, that...
Point lights might work better for your case. Just try using a point light and see if it gives you the result you want. Never mind, sorry I didn't...
This might be able to help you: https://wiki.beamng.com/Exporting_Textures_-_DDS_Files