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I think for it to look good we need mesh particles that can collide with stuff, which I think wreckfest has. Right now afaik t3d only supports 2d...
Vulkan isn't a game engine, it's and api like direct x. Right now the game uses direct x11, tdev mentioned a while ago that they were working on a...
I have this same problem, after I record a replay and try to play it the game freezes and eventually crashes.
Yup, it's called the hirochi entrancer.
I was working on one a while ago, I gave up because it was hard to get it to drive properly. It would go really slow, probably because it was too...
I guess this doesn't really count. [ATTACH]
Is that a movie camera, do you actually use it? If so that's pretty cool.
Some more tests. [MEDIA]
Thanks!
Here's how it's done. [ATTACH] I use a particle system and dynamic paint to create a wetmap. I use the wet map as a displacement map on the...
Made in blender with dynamic paint. Just a little test to see what it would look like. [MEDIA]
Cloth is actually quite easy to make I've done it before. Also the cape on the hero bus.
[ATTACH]
I would turn caustics off, under light paths. That's probably what is causing those fireflies. Also try the denoising feature in cycles. Good Job!...
Now that groundmodels can be changed on the fly, I'm wondering if this could be used for weather. For example, when it rains the asphalt...
How is My Summer Car's engine old? I'm pretty sure it uses Unity 5 which is not that old.