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Density or thickness can't be changed per map, but you can try playing with the values used for all maps in lua\groundmodel.lua. If the tires...
This track is quite high resolution in Google Earth. That would be good for reference at least, and maybe as a base for the ground material...
Still some problems with the file paths. Open the .mis in a text editor and check where it's loading the resources from. Ground materials seem to...
Looks like the relevant error in the console is this: "mesh in .dae not found: '1Car'". It's looking for a mesh with that name, as defined in the...
Re: Modular Mesh Roads Pack v:0.0.1 I also think thicker base for the roads would be a good idea, otherwise we'll see a lot of floating roads....
The node group is called "1car" in your flexbody section, but "MyCar" in the nodes section. Those should match, so the game knows which nodes the...
Re: Nardelli Nuda Nope, I started a buggy too. :D
If you want to make the hole for a tunnel, I don't think that would work even if there was no collision in that spot. Try moving a car deep under...
That's the problem I had with the default DAE exporter, even after updating it. Meshes didn't line up and rotate correctly with the jbeam. Try...
The console (ยง key, depends on keyboard layout) tells if a mesh is not loaded, and what mesh names are available in the DAE if something did not...
There is a difference between static and kinetic friction. Have a look at lua/groundmodel.lua to see and change the values. The problem here is...
Have a look at art/datablocks/audioProfiles.cs and lua/vehicle/sounds.lua
As Gabe explained in those links, currently triangles have one-sided thickness. Nodes will easily go through the surface from one side and get...
I'll make an improved version of my RoR hovercraft design as soon as it's possible. I already tried a quick proof of concept that failed due to...
I think it's the other way around. Nodes are points with no radius, but surfaces have thickness.
It could be caused by the depth map in places where there used to be a mud pit or such. Try deleting the .ter.depth.png file from the map, or...