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504 kg, it has 9 nodes, 56 kg each.
This already happens with solid buoyant volumes. I had to reinforce my minisub because it kept imploding when diving deeper. Cars in BeamNG are...
Find the differentials in the jbeams and change the last value, "engineTorqueCoef", to 0.4 and 0.6 or 1 and 1.5 for example. It's normalized, so...
You can set the basetex to 2048 in the terrain block object, baseTexSize. The texture is saved as DDS, which you see next time you load the map....
Re: All right, I have a question for some BeamNG coders :) The SFXProfile for that sample should have description = "AudioDefault3D", not...
Beam stress debug adds about 700000 polygons with T75, so I think the cylinders are at least part of the problem. Beam highlighting uses similar...
The depth map name should match the .ter file name, like this: canyon_of_speed_0.ter.depth.png
DoullPepper, looks like your heightmap is 2048 pixels (about 12 MB ter file), so the depth map should be 2048x2048 too. Maybe try with a grey...
It should spawn correctly if the first refNode is at 0,0,x , which should be the center of the object. Unlike in Rigs of Rods, I don't think...
Node IDs can change when parts are added or removed, so the IDs are practically random. What do you need node 0 for?
Post the depth map file or the whole map. Otherwise we can only guess what went wrong.
Most likely you need to add differentials if you have more than two propulsed wheels. With two powered wheels, the game auto-generates a buggy...
Re: Foothill Mines Open the .mis file in a text editor and replace "levels/theTerrain2.ter" with "levels/foothills/theTerrain2.ter". Then there's...
Re: Floodlands: The volcanic off-road island. Looks like the .mis and everything is a copy of Gridmap, with different description and paths. It's...
Should work after reloading the map. Map looks great and most of the roads are fun to drive. I'd just prefer less extreme features. Even...
Ground properties are set with the terrain material names. Rename the materials to Rock, Sand, Dirt etc.. See BeamNG\lua\groundmodel.lua for the...
The first one would have a problem when there is more than one beam between the two nodes. You can do something similar with named beams, for...
You're supposed to drive around them, not into them. Standard size slalom test, I think.
Seems like it happens when the car goes below 0 z coordinate. The terrain in all of the mentioned maps starts at negative height. It's easy to...
First I'd try renaming it from GridMap.mis so that the .mis and level folder match. Then I'd clean up the 600 MB of stuff that is not even...