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As I understand it, the trees and grass load just as fast as before, but now the game doesn't stop while loading them. It just doesn't display...
Maybe it would work with "brakeTorque" instead? It's a bit confusing, but drivetrain.lua uses both "brakeTorque" and "brakingTorque". I'm using...
Turning the gamma slider to 0 in graphics options has exactly that effect. I guess it's quite easy to do by accident. It's normally at 1/3 or so.
Sounds like the clutch slips if the engines have higher torque than before. "clutchTorque" should be same as or higher than max torque of the...
Hydros with custom lua can do anything RoR commands could, and more. Well, there's a lack of reserved keys for controlling them, but that's not...
Corvette has had independent rear suspension since before the first Mustang even launched. The transverse leaf springs have little in common with...
32 bits per pixel is color depth, it's normal. Nothing to do with 32/64 bit OS. Torque3d.log says my i7 4790k is "Intel (unknown), ~4.00 Ghz"...
After some tweaking, the force feedback is starting to feel very good with some cars. I've mostly tested with my own cars, with a Driving Force...
Tested 4790K on Puregrid again, I can run three T75's at 55-60 fps, but only 22 fps with four of them. Bananabench shows real time with up to...
If I turn postfx and UI off, I get about 200 fps on Puregrid with T75. 4790K with stock settings.
New computer. i7-4790K, clock speed starts at 4.4 GHz and goes down to 4.2 in this test, stock settings. 8 GB RAM. ][ v4 | 0.1.1.0 (32 Bit)...
Re: Several world editor questions The ground model properties like grip, particles and sounds come from the ground layer name. So you should...
You can highlight beams like this in the beams section: {"highlight":{"radius":0.004, "col":"#ff2211ff"}} Much easier to see the structure...
Downforce or lift is just the drag force applied in a different direction if the triangle is at an angle. Triangle side doesn't matter, it works...
I don't think it would make much difference to performance, but you could try removing "cubemap = "BNG_Sky_02_cubemap"" from the car materials, or...
Try turning fullReflect off and select BNG_Sky_02_cubemap in the water object settings (lakes/rivers too, if they have it on). Then it reflects...
Re: Issue with beams/hydros Looks like you should change your text editor font to something that shows more difference between "l" and "1"....
The ground under asphalt decal roads should be painted with a ground material called Asphalt. It doesn't have to look like asphalt, but that gives...
No need to credit me, it only took a few minutes to convert the image..
I had a look at the image in Photoshop. Strange heightmap format. Looks like you could use could get just the red channel and use it as the...