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That image just converted to greyscale would result in a spiky mess of a terrain.. I think you'll have to import / export it with different...
Try opening the .mis file in a text editor and see if the spawn spheres are defined in a different way compared to some other working map.
Wouldn't the forest system work for most simple meshes? It should have no limit for the number of objects. You could make brushes with no scale or...
A bit of context would help. What does the log say before that? Assuming it happens when creating a flexbody, you probably need to add more...
Slow progress happened to it. It used to sink quickly when stopped, then I added some hacky buoyancy code. Now it has adjustable ballast so it...
Changing node mass in real time is already possible with obj:setNodeMass(nodeid, mass) Negative mass wouldn't work for lighter than air...
The black part should be transparent. Try Alpha Threshold or Transparency in the material settings, or see how it's done in the official maps.
Re: Meteor Crater v. 0.1 Alpha It doesn't work. Move "art/terrains/Meteor Crater/GridMap.ter" to the level folder and change the path to match in...
I've done custom sounds by copying the default sounds.lua to the vehicle's lua folder and adding new entries to art\datablocks\audioProfiles.cs....
"beamDampVelocitySplit" is the damper shaft velocity in m/s where it changes to fast damping. 0.05 to 0.15 seems to be a common range, depends...
The curved shape always seems to be below the horizon line, so continuing the sky down from it would look weird. Waterplane works well as a...
Tires are supposed to slip if they have any acceleration or deceleration force. Here's one of the first search results for "tire slip ratio", with...
The chase camera is fixed to the center of the car, so it looks like the car turns around that point. Try the same in free cam.
The coordinates in the map editor are in meters, so it would be easy to measure something by moving an object and checking the coordinates....
I don't know how hard it would be, but maybe a script could find a waterplane object on the current map and set that as sea level. Since the...
Re: Black Hills A desert world 1.2 It loads normally when I press OK after the first error ("levels/Perryville/tunnelbasis5.dae"), just takes...
Re: Black Hills A desert world 1.2 As the text file in the zip said, you can ignore the resource error. I get about 27 fps just outside the...
Re: Black Cliff A desert world How about a surrounding scenery mesh? A couple of km of low poly terrain around the map would make it look bigger...
I think there's something wrong with your source numbers, or maybe there's a typo somewhere. 118 lbft at 3300 rpm is already over 73 hp. Wikipedia...
The map had a missing depthGradientTex for the water, it was fixed in an update a couple of days ago. If the water is dark blue, you probably...