Separate names with a comma.
Nope
A lot of things where broken, decals where gone, blending for roads was wrong, lighting was weird... So wouldn’t surprise me if the sounds were...
should I? curently keeping the original, noticed noting wrong with them. --- Post updated --- [ATTACH] [ATTACH] [ATTACH]
Might be worth adding, just have to figure out how beam handles speed traps xD --- Post updated --- Einöder1, Einöde2, Einöde3? ;p I neede to...
yea not touching the gameplay, jsut upgrading the visuals ^^ so roads are still pothole ridden trash xD
[ATTACH] [ATTACH] [ATTACH] [ATTACH]
[ATTACH] [ATTACH][ATTACH]
It seems simple at first, but over time things broke in a lot of stupid ways. e.g. : the old decal files no longer work, so I had to read Torque3D...
https://www.beamng.com/resources/pbr-rock-island.34047/ I began remastering the old dry_rock_island map I already updated terrain and foliage to...
added gas-station enabled grass physics minor improvements
small tip, i reset the normals of the trees and grass to always point upwards. (effectively disabling shading) its a neat trick to make grass...
what map do you mean, autobahn 57k? --- Post updated --- [ATTACH] [ATTACH]
the tree "asset" is basically just the texture i created from screenshotting a BeamNG tree lmao, you are free to use them ^^
[ATTACH] update is finally out ^^ also includes working gas-station and parking cars
- added guardrails - added buildings - minor improvements
[ATTACH] [ATTACH] [ATTACH]
Nice ^^ If you copy over the materials to an existing terrain also make sure you set Resolution, World-Size and Square-Size correctly, its...
wtf, can you post the details of the error message please? also try deleting config.json if you get it working you have to copy over the texture...
do you have the net6-desktop runtime Installed? (should have read the next message lmao) but was it the net9-desktop runtime? it should be...
Added Trains Added Buildings Added Working Gas-Stations Increased Guard-Rail Height Improved Textures. Improved Traffic