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Had 1977 Mercury Grand marquis 4dr with 460 was my first car in High school back in 1994.. still have it but needs heavy restoration shes in a...
Ok i seen that there is centrifugal and roots as types of superchargers in game... are there any more types that will work?... I may need a dev...
The above code does put fuel into the tank but the engine wont restart after you fill it when it has run dry
Is there a section in the wiki that explains this? i found this Thread which is very useful but i was curious if there is a page that explains...
Yeah i had question about "pre-damaged gears" Were in the manual transmission is there setting for this?.... I know i can easily break a gear by...
@tdev For example i have the hatch "headGasketBlownOverride": true <-------"///"i know there is one for piston rings and connecting...
if this is still going on i can check it out for u... ill just need your save game... but i seen the oil pressure when u revved that motor..you...
I'm more focused to try out the new coding for the engine/tranny ..curious if it will feature actual overdrive /lockup....but yea i seeing image...
i had many 80's cars and they had a 2.5 ohc i4 ..also a 2.8L v6 that made 125hp. and maybe a 3.8 but this body platform didnt get 3.8's in IRL...
[IMG] i had a 85 Olds Calais like this with Buick's "3.0L" (125HP) 278,xxx miles until rear ended at red light:( (picture not mine but same...
I am mainly interested in the new power train update ... finally it may seem we get overdrive in our auto's and a proper overdrive in our standard...
the 4.3 diesel was such a rare and oddball motor but i remember working on them back in the 90's
Reverse is a fixed gear its not CVT... change the ratio for reverse to something like 3.60/4.30 range
Same result happened to me... i decreased deform values for the push bar and increased strength and also added some node weight.. and more beams...
wouldn't this best fit the Bolide for a dash like that?
If Overdrive O/D is implemented i am sure they will need to add new lights on dashboard to indicate if its on or off when toggled... so that's...
Any Devs Here with a possible answer? can i modify my own torque curve app to display ft-lbs? the engine debug app shows it but its erratic it...
The horsepower is showing Correctly but not the torque values.... i have it currently set imperial in settings...and i also tried customizing so...
i too have a decent setup.. i get 70-80fp with 1 car and then if i spawn another identical one i get 17-22fps... its as if its sharing 1 core out...
my only issue was theirs a file called flail.jbeam its useless.. if u delete it then the chain works exactly as it should i love this thing......