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Hello, just stumbled across an issue what prevents me having audio from the game. I'm using Voicemeeter Banana to separate audio tracks (so...
Visually it's pretty much done except for a few things. Changed prefix to on-hold from WIP because I haven't touch the map since like February
There have been experiments with working lampposts about placing a spotlight at each lamppost with a script and while it works, we're facing with...
Not sure if I should put ideas here, but I would love to see a version of this for the Niva. (Don't hate me) [IMG]
That did the magic, thank you
As the title says. Note: My update size was 1.4GB while a couple of people I know had a 3GB update size. Could be related. Troubleshooting things...
Hello there, I'm gonna be honest with you I haven't really touch the map recently, but I'll be sure to keep it alive and not abandon it
The ancient mod of an ancient covet from an ancient game got an update! Awesome!
hey'all, here's a little "showcase" of what I've been doing lately thanks to @swift502 [MEDIA]
i7-2600 (3.4GHz), 8GB DDR3 1333MHz, GTX 970 (4GB "advertised" VRAM)
Yes, I've been thinking about that. Eventually, it will be there!
Absolutely yes, however, I'm still seeking a solution which is the most FPS friendly because the last time I was experimenting with it it caused...
Heya, here's a short-ish video of just a drive-around. Both finished and unfinished stuff is visible on the video but that doesn't bother me at...
First of all, thank you for your feedback, here's what I've done: Back in the day, when they made these models, they've made cutouts for the...
Hey 'yall, here's a little update. I've been busy lately working on LOD models to ensure that low performance won't be a question when playing on...
Considering SLRR ran on Java, yeah. But you had a very limited draw distance and very aggressive LODs, but everything is still very low poly,...
Because the original map doesn't feature railroad tracks, I'm not going to add them to the map.
I've ported ROC successfully without UV issues, I know I just had to flip UVs to make them fit which is pretty common.
I consider this map not being THAT FPS Heavy, I have an average 90FPS with a 2nd gen i7 and a GTX 970 with HIGH in-game quality preset
Explore Valo City, a port straight from 2003! Fixes the majority of mapping issues, bringing many improvements, and featuring easter eggs! This...