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If BSOD, then start increasing voltage. It is better start decreasing voltage value from default by -0.05V(it is fastest way how to find correct...
Undervolting is just about decreasing voltage(power consumption), it did not touch frequency at all, so no loss of performance. Too much...
45W and 90W is just information how much heat can dissipate both cpu and gpu. It is ~ to power consumption. There will be always bottleneck...
It is worth to check windows event viewer for errors. There should be some records with error code when the GPU crashed.
It is worth. RX580 is roughly 1.25x more performant than RX470. In 95% cases you can decide by price. Even if you compare the prices of the same...
Run banana benchmark "...\Steam\steamapps\common\BeamNG.drive\Bin64\banana-bench.x64.bat" and when number in Realt column drops under 100, in that...
Change the default vehicle count from 20 to e.g. 50 in benchmark file "...Steam\steamapps\common\BeamNG.drive\lua\console\bananabench.lua"...
I like the new UI. Main menu - more space and clear. In game top menu - icon with text is better than old icon only. Size of pause button??? It is...
Yes, the total CPU performance during gameplay is consumed on multiple task like prepare graphics stuff for GPU, managing peripheral...
i7-11700F @4.4GHz ---EDIT--- 491.998 MBeams/s 516.260 MBeams/s...with disabled unnecessary applications and services
After some research and contacting beamng discord support it was double the space. For now solved and I created request in ideas and suggestion...
BeamNG game files are packed into large zip files. Even small update is mostly causing that many those files needs to be repacked during update...
Hi, I noticed that even 90MB small update needs 17.4GB free space (in \Steam\steamapps\downloading folder). If I am correct each update is...
I tested item limit in forest object and it was around 10k instances of one object....
@bob.blunderton I was thinking about 4k(2m/pix), it would be less GPU demanding, also less MB on disk, but I can not live with 2m big jagged grass...
This is original mesh (hand sculpted) I used to generate heightmap. Then it was eroded in world machine. Left part of the map was created...
Few terrain screens. I find out, that we cannot have more than one terrain object :( , so I decided to put both islands on 8k terrain. There was...
Sometimes it happens that roads from navigation map completely disappear until I hit RMB on map, or tacho freeze for few seconds or gui is simply...
Hi if I set object property hidden to true, after loading level the object is still visible. I need to open world editor and hit hidden checkbox...
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