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The workaround would probably be some function hooking, I don't want to step on any toes :) I notice you have a different branch BeamNG.tech,...
Thanks for letting me know, I will work around it :)
HI! I'm getting Sandbox: ffi.load denied when calling package.loadlib Should this work?? I want to add some head tracking functionality and I...
ohh I see perhaps I can just change graphic.lua at -- Settings GraphicResolutions ignore the sanitisation when in windowed mode...? I will try. :)
Running Beam.ng in windowed mode and I have the problem where I can't resize the window past some arbitrary maximum size; seems limited by the...
Hi, My quest to get BeamNG into some kind of 3D that doesn't look bad or run bad is ongoing. I'm looking for some feedback on these ideas. My...
"Yeah, that suspension position Z is something of weirdness," Agreed, I was looking at it just before and it's not quite right, perhaps that...
OK cool thanks Diamondback. As fufsgfen said I added suspension parameters and engine parameters so I can use those values for tactile feedback....
Hey, I'm no lua expert, and I certainly know very little about BeamNG mods so maybe someone here can help me with this. I'd like to know what...
Hi all, This post is just to let everyone know that SimFeedback now supports BeamNG.drive. https://github.com/PHARTGAMES/BeamNGSimFeedback...