Separate names with a comma.
I'd say BeamNG is the name of the company and also the name of the engine. And yes, DRIVE is the name of the "game". I wouldn't say it's a game...
Seriously, i'd do anything for that connection. I live in a small town of 10,000 people just 8 miles outside a large city centre in the UK, and...
Lol, yup. Don't don't give them ideas, they're reading this!!
I'd be surprised if they charged for everything. But i'd also pay for it :p
They obviously figured the demo would be ready by the time they were planning the next stream so figured they'd just release the demo instead....
Can I just point out the live streams look fine because it's the devs playing it. They consciously and subconsciously know what does and doesn't...
That reads as... "this game is so broken right now, you'll be waiting quite a while !" haha :p I don't mind the wait. If you release it before...
No, physics is only initatiated once something collides with the building. It's suspended in a "pause" state until a force interacts with the...
People won't read through 7 pages of a thread to see if their issue has already been mentioned, unfortunately.
Overall, I think it looks very very good. Excellent work. My small points of, not so much criticism, but more just a general point... is the...
Everyone commented on the video. A few of the more technical people in here commented on the technical aspects of the video. That naturally led to...
While it is true, in the long run assuming BeamNG is a commercial success, I would love to see it toggleable between CPU and GPU processing. With...
Sorry, I meant Intel 8 core, fully aware 8 core variants are available on Intels server cpu line and AMDs line :) It is for a lot of things,...
Cool. Have you done any experiements with trying the physics on GPUs ? though I appreciate it's a pretty huge undertaking.
Looks awesome. tdev/gabester/hutch, Are the aspects of the deformation you expect to be able to improve over time as CPU power increases ? Just...
I think demo around 20th July. Full game (or engine? whatever it's going to be), December 2013.
The suspension seems very realistic indeed. And that rough potholed road looked really fun to drive down. Can't wait. It's exactly as I wanted,...
This is a question for the developers. It's something i've often wondered. What actually limits the quality of vehicle handling physics in games...
That last screenshot is absolutely awesome! :D
Is that a realistic amount of damage on the truck ? I don't really know how easy those poles bend or how much they do damage cars if hit.