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I'm sure this is old news to most of you, but Unreal just came out with a new buisness model to give access to smaller game developers. Unreal...
Thanks again everyone, your input is appreciated. At this point I've finished tweaking the textures to look half way decent in Torgue, now to...
I've been wondering for a while if it would be possible to have tanks in BeamNG. How to create and operate the treads may be tricky, maybe a...
Wow, thanks for the kudo's guys. I really appreciate that. I tend to be my own worst critic which is why I guess it's taking me so long, but I'm...
Thanks guys. I finally finished the texturing. Now I'll go back and tweak here and there and adjust where needed. After that I'll have to add...
Not really sure as of yet. Right now this is pretty much of an all purpose "thrash-n-trash" kind of car which should work for most all cases. I...
Here's an update to my texturing job so far. I still have a ways to go such as the frame, interior, engine, roll cage, dash, etc. Of coarse there...
Thanks Mythbuster, I appreciate that. I think your Cadi would look awesome as a beater as well if you were to convert it. Maybe a hard top with a...
It's been a while since my last update, but I'm still working at it. Here you see I'm still in the texturing stage. Right now this is still just...
Re: Real-Time Vehicle Editor - Alpha 11 and Wiki page Very cool job there GregBlast, Beam should hire you to be a part of their developement team.
Blender is a very good modeler, but If you're looking to by a professional program, I would suggest Modo. It's what I use and it's reasonably...
I was trying to design something more versatile, think"Flatout" racing. Something that could be used for demo derby, nascar, stock car, etc.
I've finally finished up the basic modeling. I may change a few things, like the bumpers. I've looked at many different vintage stock car photos...
Another update and ironic problem. This is about the third set of headers I've built for this 57 and I kept running into the same problem. There...
Really love the texture job you done on this, bet that took you a long time to complete. Good job
Thanks guys ;) Just another progress update to show. I've finished creating the engine, transmission, drive shaft, and exhaust. I had to go back...
Re: Update:[2/9] Double Update!!! - 2014 Honda TRX450R That's looking pretty cool, with lots of detail too. Since you're not working from...
Another update Created some wheels with standard stock rims. Finished and tweaked the front suspension, created, tweaked, and finished the rear...
Oh I don't mind. I'm sure whatever idea they have that I haven't thought about myself already. Here's some of the latest progress shots. I've...
Re: Real-Time Vehicle Editor - Alpha 11 and Wiki page I really appreciate all the work you're putting into this. This makes modding a heck of a...