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Great Idea for racing top racers! Feel free to steal it : ) Top Features of my idea: Race against top racers anytime Share real-time playbacks...
If I recover a vehicle near a tree or wall it clips into it, Is there a way to stop this from happening?
I cant figure out lettering because it doesn't seem to be UV mapped to any part of the vehicle, how does it function?
When I create a custom vehicle and try to save it I cant, I hit the save button and nothing happens
the caching system is still messed up for modding, when you change some things in the materials.cs file it wont update using CTRL + R method, you...
How do I change the default pickup that loads into every map to a vehicle I want?
Its been a few months since I used jbeam and been modding, my mod loads when in .zip format only, is open folder use not supported now? Also my...
Is there a way to change the camera view in the multiplayer mode? If not in game what file do I modify to change the camera view?
Im trying to edit materials in Torque 3D (F11) I know when editing textures in Torque 3D it creates a new materials file in Documents and...
The color range picker should update to the color being picked int the rainbow colored slide, but instead the color range picker stays red as you...
I have an Ambient Occlusion bake and I also have a Diffuse Color only bake, How Do I get both of them to show up on my vehicle? Ambient...
I made a .bat file that deletes the contents of the cache file so that my materials are registered on the next run of BeamNG, is there a way to...
I'm currently UV mapping and texturing my mods! which is more complex than I thought, Uv mapping is not fun especially for complex models, but...
I know it is better but why? is it the compression type or something to do with raw data? Also I find .png easier to work with since I get loads...
1). I see for the official vehicles the materials have multiple numbers, for example there is a diffuseMap [0] and a diffuseMap [1]. What are the...
When dealing with the materials file its a point of frustration, I have been talking about this for some time but no one seems to know the answer....
My school bus explodes on a hard impact and causes ---> instability detected - turning off physics, the problem seems to be located in the front...
Whenever I try to lower the node weight beyond 3 it crashes BeamNG. Are there other settings I need to tweak before setting node weight?
What?: A mode were the cache is deleted on closing BeamNG or the cache can be deleted/changed while BeamNG is open. Why?: Because especially when...
AmberPixel21 submitted a new resource: Blue Bird American School Bus - Schoolbus based on the T-75 frame [ATTACH] [ATTACH] [ATTACH] [ATTACH]...