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I turned on self collision for some of my jbeam files and it fixed a ton of clipping problems, why is it off by default??
I have created a hatch door, when the latch breaks the doors swings 360 degrees, how do i get the door to swing only 140 degrees? limits? - - -...
I need my vehicle to have stronger beams but the large numbers used to define beam strength and beam damp etc. are a bit vague. I dont know...
The official vehicle coltris looks normal while mines looks like discolored triangles.. why is this? My coltris are all facing outward. [ATTACH]
can a coltris stop a node from going through it no matte what? or can enough force make a node go through a coltris?
When i debug for coltris they are see through, how do i render the red ones?
What official vehicle in beamng has the most nodes and beams, and how many? plus how many nodes and beams can the average computer handle? (Quad...
I have made a seperate jbeam file but the nodes are not showing up, the file works because when i cause a syntax error in the file it affects the...
The vehicle im making has so many seats that i want to make a separate jbeam file for them, but i don't know how to separate jbeams, it is based...
is it possible to have coltris on both sides? would it be by adding another coltris section and reversing the beam connections? (or in the same...
the grid stage counts 1 2 3 when on the choose a map section, very interesting! 1 [ATTACH] 2 [ATTACH] 3 [ATTACH] is this a test for multiple...
Why does the box truck (box part) have a central node that connects the body nodes, and the van have a lattice work that connects the body nodes...
School Bus V.1, download on this page Update: The file is now its own folder, still has no preview thumbnail but works (Currently the bus is...
when using the edge split modifier in Blender what it does is actually rip connected nodes to create a crease, In game this seems to cause issues...
part of my mesh is disappearing when it deforms. [ATTACH] what is causing this?
I know that clockwise or counter clockwise affects the side of the coltris but are both sides of the coltris collidable?
Does a mesh with many vertices deform better than a mesh with few vertices? for example the pictures below: this mesh has no 8 vertices [ATTACH]...
I have a body mesh for some nodes that i made and i want another mesh to be a part of it but only active on part of the nodes. How do i do that?...
Do i take the common.zip file unzip that and put it in the mods section somewhere?
This happens to me with every new release something breaks, I have no sound from the game, i deleted the settings file in documents and still no...