Separate names with a comma.
Slowly but steadily :) [ATTACH] [ATTACH] [ATTACH]
You are asking rightful questions, so I guess it's fine ;)
It is jbeamed. Deformation seems to work : [ATTACH] [ATTACH]
Some of you expressed legitimate concerns about the TV pod a few days ago about its polycount. So I did the importation and here is the result :...
The steering, at the core, is now working : [ATTACH] Some fine tuning is still required, escpecially to get the right steering ratio, but now I...
In that particular case, you are right, the poly flow might not be improved. However, deformation might work better with triangles than quads....
This is just my guess but while the triangulation raise the poly count by turning all the quads into triangles, it can help improve the poly flow...
You are both right actually :D I did have a look to some of the Beam NG models and I think the first cars were not triangulated while the late...
I guess I will see once I import the TV pod in the game ;) Currently, this part has 619 faces. With the triagulation, it will probably get around...
It has been a while since my last post on the thread. I guess I should give a little update about the current state of the mod :p After resolving...
Alleluia ! Alleluia ! [ATTACH] [ATTACH] [ATTACH] The suspension issue is completly solved :D Next step : the steering and the remaining parts...
Problem solved :) The issue was the precompression of the springs. Initially the springs were set with a beam precompression of 1.0 and because...
Indeed, something quite basic. Looking into the official content kinda helped :p
The issue was the precompression of the springs. Initially the springs were set with a beam precompression of 1.0 and because of that and the car...
Good news : the suspension problem is solved for the front :D I still have the rear to do but it should be done quickly now that I managed to...
Lately, he seems quite buzy with his lastest mod (the ETK K-Series) but I will probably contact him for some advices if the ideas I have left...
Unfortunately, I am stalled with the suspsension issue. I hope I will find a way to solve this, but I am really that close to run completly out of...
Thanks for giving it some thoughts :) For my side, I will continue the work on the suspension in the hope I solve the issue.
From F1 Challenge '99-02. For the mod, I am aiming for a car that weights around 525kg with fluids, wheels but no gasoline.
For the geometry, I simply followed the 3d model so random might be the most accurate answer. For the spring stiffness, here are the values :...