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OK my mission editor is missing since you folks added the campaign update of 0.7.x from 0.6.x. NO MODS, and settings folder removed to test....
bob.blunderton submitted a new resource: Tennessee USA Roane County Beta 5, REAL TERRAIN, 8gb System RAM REQ'D - HUGE 144sq/mi, 140+ miles of...
The collisions on sketchup-tool made objects within the Beam editor are wonky. They don't always match the shape of the object. Sometimes they...
Okay, so we have some dynamic 'props' in maps. Ones that the player must spawn or are included in missions such as hay bales during races. We...
Would enjoy having larger heightmaps than 4096. One used-to be able to import 6144x6144 heightmaps*, however, that's not currently possible and it...
I know how to script up dae's and put them in the game - even in the forest brush. I can't get torque 3d / Beamng.drive to accept any of my models...
Drive car... hit free camera... enter editor (f11), pause physics (j), do some editing for 10 mins to an hour or two, save map, exit editor with...
Creating terrain is a wonderful experience. So is Beamng.drive... So with the two, creating a terrain, usable, drivable is an awesome thing....
OK, here are functional train tracks to integrate into your map for the future train coming to Beamng.drive as a user vehicle mod. The train...
1st bug. Creating 'convex objects' and then resizing them via the F1 object editor creates bigtime issues with collision. It doesn't change the...
Could we get another variable, that'd give us mesh roads shaped like this? /XXX\ XXX = body of the mesh road, versus [block] with square edges? I...
Welcome to the discussion board for Roane County Tennessee, the largest earthly Beamng.drive map. Should you have comments, or feel shortcomings...
bob.blunderton submitted a new resource: Nevada Interstate (prequel to So-Cal Interstate) - It's not quite that fast, it's not quite that...
bob.blunderton submitted a new resource: So-Cal Interstate Highway (115 miles of road & path) - 42.4 miles of expressway, 63+ miles of surface...
Ok, so, is it yay or nay on including Beamng.drive assets such as trees, rocks, and possibly buildings in my map in the future, for release to the...
I gather I have hit some limit, being just over 2000 objects in my map. Everytime I save, more stuff disappears. What gives? The stuff I put...
***Now Featuring *SMOOTH* Side-roads (YES!)*** No more flying with Accidental Airways! A map featuring 42.4 miles of highways and 67+ miles of two...
Twice now, mind you, I've been editing and trying to make awesome BeamNG.Drive maps, this program has downed this system. I have driver package...
So yeah, everyone knows how the edges of MESH roads, unlike surface-applied decal roads, must be manually worked into the terrain, with much, much...
So I've started a map, imported the terrain and such, got a nice big 8096x8096 terrain started, but I have 'issues' with it. I understand...