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To keep expectation in check, I'll repeat that this is not something we'll be looking at in the short term. We need to focus our available dev...
To clean up old files, please use the Launcher > Manage User Folder > Manage old versions and backups. This menu will list all the old folder,...
NGRC vehicles were roughly balanced in terms of overall vehicle performance when driven, rather than in terms of raw engine horsepower numbers. If...
Yes, this is correct. We had performance issues even with static non-moving objects, we were close to not releasing one of the stages due to that....
We cannot do a lot of parallel research, since we are not a huge team with spare people to work on these topics. That said, this is an area of...
Yeah it's too early to tell at this stage. If we end up creating any new tool, and it has no use for modders, we won't release it (it would mean...
Some people have asked about non-asphalt physics, we can probably split the answer into two topics: Deformable terrain geometry: our sim already...
1. Unlikely, this would have a very measurable framerate impact. This particular tire research is geared towards using the computing budget for...
We researched and experimented with tracked vehicles some years ago, but the results weren't good enough to be released. It's no longer in our...
I've sometimes seen this misconception that the soft-body polygons are a huge issue, but appearances can be deceiving. Some people will often look...
Yep exactly, that's the idea behind Early Access: that we release something as early as we can. Currently there's nothing in a usable state that...
This will likely take much longer: we've done a good amount of work already, and there's lots of work ahead still, so we'll see :)
Tire Physics Development Sneak Peek is here! Learn more: https://beamng.com/game/news/blog/tire-physics-development-sneak-peek/ NOTE: our tire...
What was it? So we can help other users with stutters.
This is a bug that should be fixed in the upcoming v0.36 update.
6GB will be on the very limit of usability for VR. It's likely you'll have performance problems running the more detailed maps, activating...
Thanks for the reports. The issues are in our backlog, tho at the moment it's unclear when we'll have time to tackle them.
Yes, we're aware of the West Coast improvements taking a toll in system requirements. We're doing improvements to keep performance under control,...
There is no such command line arguments in BeamNG.drive - where did you read about that? That aside, the error doesn't look familiar to me. A...
This is likely due to running out of VRAM. Your GPU should have enough VRAM for simplistic use cases, such as no traffic, in a simple map (avoid...