Separate names with a comma.
Ah no, we all know the map is literally unplayable :D but it's not going to receive changes, I was just having some fun sending the car.
Yup, bigmap is the internal code name we use to differentiate from the minimap and from regular maps(levels).
Script AI records the position of the car and the time. Then it tries to put the car in those positions at those times. It does not care about...
No, this require rewriting a good amount of the input subsystem - which I've been doing on and off for the past half year, and still ongoing. I...
Hey :) I don't see any line of code that would load the extension. Where do you load it?
Thanks for reporting, should be fixed now :)
Did you get a dialog prompting you to generate a crash report? If so, can you paste a support ID number? Here: https://supportid.beamng.com/
@Musicman27 @ManfredE3 please keep it to constructive posts, don't create drama by complaining about drama :)
There's plenty of opinions to be found, because pretty much all platforms do something that's worthy of very valid criticism. For example, some...
Nah I already spent an hour on this a while ago, hoping it would be some easy dumb mistake I could fix quickly and move on... but I saw nothing...
The majority of the dev team works remotely from countries all over the world. Bremen is the official headquarters, but I don't (often) travel all...
Some of you seem worried about our sim being available in Epic store. We are still the same dev team as always, you don't need to worry...
The crash should be fixed in v0.33.2 :)
We cleaned up the thread due to people attacking each other. Let's be mature and leave dramas aside :)
This should hopefully be fixed as of v0.33.1, could you please confirm? I've also raised an issue with SimHub about the way their game...
You're welcome. And thanks for trying to get this fix at the real source too!
Thanks everyone for the reports, we're now aware and investigating this new crash. There's no ETA for a fix, but in the meantime, please try the...
Thanks for reporting, we will check :)
Noted, thanks for reporting.
Vsync and FPS limiter have no effect when VR is active. The framerate is fully controlled by the VR runtime (in your case, by the Oculus drivers),...