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I'll check your files against the original ones to understand what needs to be changed exactly for this to work. Then I'll add an option to do...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.3 I'll try it to see what I get. Did you not get any warning message saying something was wrong ?
Re: Real-Time Vehicle Editor - Alpha 0.0.0.3 News Data management Found out that I was not taking into account "per element properties" in...
Even if it has ended I don't care. Here's one video I made using the original untouched Civetta Bolide with only driver cam. First part I had tu...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.3 New video EDIT: I will reupload because I noticed I made a huge mistake in the soundtrack credits....
Re: Real-Time Vehicle Editor - Alpha 0.0.0.3 Well thanks for your lib anyways. Couldn't have done anything at all without it.
Re: Real-Time Vehicle Editor - Alpha 0.0.0.3 Well I didn't get so many error reports so far. And nothing about problematic things. I have tested...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.2 I think you're talking about the registry path ? This has nothing to do with the game path. But...
Can only say thanks to you for this. If there's something I like to do it's drifting. That might become my #1 map for testing cars. If I was to...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.1 Ok thanks I'll use it for the next release.
Re: Real-Time Vehicle Editor - Alpha 0.0.0.1 Update 0.0.0.2 - fixed app not loading vehicles when one had 'name.cs' is missing - glowMap...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.1 You shouldn't select the vehicles folder but the BeamNG.Drive-0.3 folder. I still use the same...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.1 Try removing any unofficial cars from the game's vehicles directory and do it again. Than if it...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.1 That's right and this behaviour is intended for now so that you can more easily locate problems in...
Re: Real-Time Vehicle Editor - Alpha 0.0.0.1 Alpha version released. Check the first post for download.
Re: Real-Time Vehicle Editor The first version will be more classical and will allow you to edit and create files and parts from named sections...
Re: Real-Time Vehicle Editor Got another quick question for Gabester (if you don't mind). The wiki stands that global modifiers (essentially...
Re: Real-Time Vehicle Editor Well that's not really up to me ^^. Would be great of course but I'm just a community guy working on some...
Re: Real-Time Vehicle Editor That's my main goal. But to get that to the best I can I will need a lot of feedback. In the first versions you...
Re: Real-Time Vehicle Editor Can't really say yet. But I can tell you that now I have no longer problem with opening and saving the full data of...