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The physics are deterministic. So for the same input they'll produce the same output [1]. The problem is that gfx frame timing is also a part of...
Right now this isn't possible, but it isn't hard to add. I'll add it in the todo list.
Right now this is impossible. The gravity can only be in the up/down direction. It could be done, but every feature that is added to the core,...
Input and other information comes from the gfx side, also some heavy physics/lua computations are being done on gfx frames. GPU based physics is...
First of all thanks for the kind words :) About the determinism. The physics core has actually been developed to work in a deterministic way (it...
Very interesting conversation, and very interesting programming stories :) First of all, yes the internal state of the simulation is huge. The...
I'm one of the developers. I work on the physics.
If i remember correctly, it was around 8-9 months before the announcement.
You might be a troll, but i'll bite :p . "Wrong" is a very personal word. So i won't go into all the complexity of intellectual property laws...
The best way to achieve what you want right now is to also add "diagonal zigzag segments" that will link the different lanes between each other....
Nadeox above, has given a high level overview of how our current air simulation system works. To answer your question about complex aero effects:...
The main thing needed to make cranes and stuff interesting, is to be able to have intervehicle beams (like hooks/ropables in RoR). In RoR this...
Thank you leifke for your bug report. As Goosah said above, there shouldn't be any change, collision wise, between slow motion and normal play....
Sorry for removing it. The reason there isn't yet any chase AI is due to the current AI "planning" being static. This means that the AI plans the...
Thanks for reporting that. The AI does direct control of the steering input, meaning that it does unnaturally fast wheel movements (like it has...
When you use the input.event(....), it goes to the local car. If you want to control another car then you need to go through the t3d lua using...
It sends the input from the AI subsystem to input subsystem as a VALUETYPE_DIRECT which doesn't get any interpolation or after processing at all....
Thank you for pointing this out. We are looking into the "throttlemap" concept to try to find a better solution for the linear throttle that we...
The physics always work at the same frequency. When you go to slow motion, the graphics engine shows more of the frames that are calculated by the...
The UI is completely redone from scratch. This was one of the main reasons for the release to be delayed. The reason for that is that the old UI...