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Here is a video of how things are slowing down with decal road tool, it is becoming rather slow and I still have something like 100km of roads to...
When I'm doing conversions from other games, windows indeed is area that is somewhat annoying, if PBR improves that, then I'm all in. Although we...
I'm not sure of that as even when I get a flat, so that chunk of tire mesh is missing, behavior is quite close to same. It might be limitation...
He has added very interesting suspension telemetry stuff, although I have not got it to log anything yet, just waits data from some reason....
Difference is enlarged by the fact that blue car is different model and different shade of blue, it is not that big change to me at least. Look...
I'm doing now some AI decal roads, over 30km by 30km static mesh and at first decal road laying on top of static mesh was fine, I have mostly 1.5...
I did drive Legran and Wendover race configurations at Nordschleife mod map with 0psi tire pressure, I had no trouble driving 200kph on turns,...
Ah, that description is something I never saw, my bad. Usually I just run browser without Javascript and use yt-download to get video, then watch...
I have video downloaded and it did not say that such feature would be in next update. However it was called traffic light preview and it did say...
Update 2 More traffic AI paths added, now they are on main paved roads. I get much better results with them when I set AI aggression to 0.6, but...
I'm not sure if that blue car is the correct one? Barstow: [ATTACH] Overall difference with PBR seem to quite small to my eyes, sure there is...
You did miss time of the day setting, sun's position is quite different which makes lighting completely different.
I did add few pointers to this pic I found from interwebz: [ATTACH] Sideline generally has mild arc that starts from very front and goes to very...
I think in Korea and generally in Asia, also NL and some other EU countries used to have it and some people still used it there I guess. See...
I wonder if in 0.23 this old issue would be fixed or if it requires some changes that are more sensible along the road. Anyway, UI elements that...
I have been working on carmod, it is american sports car called Vector, top speed is almost 400kph and it needs a lot of room to max out, on that...
I did test this vehicle on tilting ramp prop and found out that this is not very good at climbing up the ramp if you set up ramp so that rollers...
In practice, I have found out that bringing models in single dae file or putting each dae file to separate directory is needed. I think that...
Where that tunnel is? I drove some 70km on this map, but for me fps did stay 60 all the time (vsync on). There were small slowdowns due the...
That Wigeon is like covered with panels Matra P28 prototype: [ATTACH] https://www.allcarindex.com/concept/france/matra/p28/ [ATTACH]...