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Oh my GOD those hubcaps!!! Incredible. How did you manage that level of detail on the spokes without an insane poly count? I'm very new to 3D...
Thanks, thats good to know. I'll probably just upload them in XLSX then if only one person has an issue with it, and we have verified that in the...
I will add a couple 500RPM steps for V1.3 because I noticed that a lot of dev vehicle jbeams specify random ones like 500, 2500 and 5500 RPM, but...
That is incredibly strange. I have a habit of checking and re-checking anything I create before sending it public. So, naturally, before...
*a bunch junk about "I don't get it"* <-- recanted. I get it now :D Thanks! This is awesome!
Not sure what you're talking about here... The only user-editable cells are light blue with a white border. The non-editable cells (output cells)...
Sweet :) glad to be of service.
If you look in the hatch engine .jbeam, there is a slot for a Front Differential defined in both the Auto and Manual transmissions. You will need...
What are your gear ratios? Try copying transmission code from a dev vehicle and see if that helps. Do you have a differential programmed? If not,...
Great idea! From the next update (V1.3) onward, the .zip will include both Open Document and XLSX formats. As for LibreOffice not showing the...
I would check your transmission and differential .jbeams. When you're playing the game regularly and you crash causing drivetrain damage, the...
Thanks guys! :D I released a new update with a couple of new features, and added a list to the first post of things I intend to include in the...
Glad you guys are finding this useful, and sorry to those having issues. Hopefully we can get those fixed up soon. For the future, would...
After work today I will convert the original file from .xlsx to .xls and reupload. It never occurred to me that anyone would need the older file...
So, I've gotten lightly into .jbeam and started with recreating actual engines as separate parts for some of the cars. In doing so, I frequently...
Re: Riverside Expressway Just wanted to add my kudos to the list of compliments on here. You have done an amazing thing here. There are only a...
When editing the .cs input map files, what command would I use to bind simulation speed control to a button? I've looked through all of the menu...
The default quality settings that the prerace update launches with include all of the post processing effects and 4x AA enabled. This brought my...
This crashes my game as well. Really hoping this gets finished, it looks to be a really high quality map (the houses are incredible for BeamNG)...
This is incredible. I've been messing with jbeams, modifying vehicles I've downloaded (working toward creating my first mod) and this takes all...