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I've improved on my methods. [ATTACH]
Yeah, the square size makes using decal roads either impractical or impossible. I was playing on land of sands and had an idea. Use mesh roads as...
It's actually an island. [ATTACH]
A part of a 4225 square kilometer map I started working on. I can't control myself. [ATTACH]
This island is only 5 kilometers long, but the land mass behind it is almost 60! [ATTACH]
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Power loss because of altitude?
Small Update | Map Is Now 6144x6144 I've increased the size of the map to 6x6km with a square size of 0.75, and increased the height from 350...
AI traffic is coming next update.
With mesh roads. Raise the middle and smooth it out. --- Post updated --- [ATTACH] [ATTACH]
Oooh! I think I just figured out how to make the roads crowned. [ATTACH]
Yeah, I think the renamer tool did that. I'll fix that in the next update. --- Post updated --- If you see gates like these, they don't have...
It did work, I'm redoing it at the moment. --- Post updated --- Link should work now.
Think I fixed it. --- Post updated --- Let me know if it works.
Release everyone! In a different thread cause new name. https://www.beamng.com/threads/high-desert-plains.100000/
Well here it is. Almost two years of work to get here, most newbie map makers don't get to this point. Bugs, crashes, file corruption and lack of...