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Not much to explain for my request, it would be quite useful for things like the cargo box sides and the T75 wheel arches.
All threads have lost the preview images. imma blame bdev
[ATTACH] Yeah...
And I noticed the texture. [ATTACH]
The nodes and beam for the y pies of the exhaust are only added in once the side pipes are attached. See image. [ATTACH] [ATTACH] Redmine is still...
I feel that BeamNG should be collecting as much talent as possible, hiring B25 was a great move, keep it up. This game has so many skilled...
It doesn't work. I'll post what I meant to post there here instead. The sides of the dashboard for the Hirochi sunburst is unmodeled. [ATTACH]...
Was easy to miss, only mention is in the mini devblogs.
I'm aware online multiplayer implementation is still rather far off, but I'm curious how y'all are planning to do it. Theres several ways it...
Quick little suggestion here, noting major. I'd like it if hub wheels were given the ability to generate collision triangles. This'd allow wheels...
We've seen that there has been progress made, like the hirochi's engine and ECA map tweaks, why not upload them? Its been 40 days?
Been playing around with the small D-15 trailer, and two main issues stand out to me. 1: It's indestructible. Seriously, the only thing you can...
I've been trying to add images to the wiki, but I only get an error message: Sorry! We could not process your edit due to a loss of session data....
Currently dirt and sand is rather unrealistic, you just slide rather than bog down. We have a decent mud system already, why don't we make it map...
Its been over two weeks since the last Experimental build being uploaded. When will a new one go up? I don't mind it being buggy, new features are...
Been doing some tweaks to B25-Mitchell's Ragdoll dude, would it be possible to have collision triangles be part of a deform group or something...
I'm not getting any error messages, but there's no textures loading. Rear window has bugged textures as well. [ATTACH] Edit: Fixed it. Fucking...
Basically, my idea is to use the built in tumblers in most controllers to vibrate if you're exceeding the limits of a car's grip, in a similar way...
Seriously, I'm 90% of the activity there. http://redmine.beamng.com/projects/beamng-drive/activity
[ATTACH] [ATTACH] Think about it. Above is the Heavy Duty upfit. Below is the drive shaft. Am I supposed to remove the bloody cargo box if I have...