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Re: EditorizerNG Again, what is this?
Lancia delta <3
Or plotting out a rally course for the Group B cars over it if nobody does. :3
"ERMAGERD THEY'RE DOING A LEFT TuuuuuRN" Haha yeah, still I think that in the heat of battle you don't want to plot your next moves, high speed...
Not sure but low gravity != low gravity. Either way I think a full nascar race would be extremely boring in slow motion. A nascar race with moon...
Hmm, I guess I'm wrong again. :l Would it be very difficult to simulate the physical fuel and combustion taking place inside the car?
If it's just particle effects then I don't see a problem either.
Perfect realtime dynamic fluid water stuff isn't (yet).
Supercomputers, supercomputers everywhere. 15 years from now this will be possible I guess, now; not really.
It's all in my head, they're just ideas.
Haha yeah, thanks, I've been walking around with a racing game in my head since forever and I've had plenty of time to fantasize about it....
Something like a Renault Fuego: [ATTACH][ATTACH]
Sounds seem pretty trivial in relation to the amount of work the actual physics need. I'm sure we'll get some sounds as soon as the physics are...
Well we've got plenty of time as I don't think beamNG will be launched too soon. We have no haste! :D
Patience is a virtue. :)
Basically exactly what the title says; customizable licence plates. Be it uploading your very own image to being allowed your own letter-number...
[media] This is pretty epic.
Any luck on a fix yet?
Now it's those tiny little details that I love about BeamNG. Awesome!
The CryEngine website said the project was 10%.