Separate names with a comma.
You need to make sure that the group the 8 nodes are part of matches the name of the group you're trying to bind the flexbody to. So, for...
I'm not done just yet... [ATTACH] Spot the missing parts! :P
Yeah, the real thing weighs ~425kg with batteries. The body nodes can't, as far as I'm aware, be made any lighter without screwing up the physics,...
Re: Undeletable Components? Thanks a million, that seems to have done the trick :D
Re: Undeletable Components? PM sent with the files :)
Re: Golf Caddy WIP Download is up, get it while it's hot! :D https://www.dropbox.com/s/t0uwl10en1m9i35/caddy_v0.5.zip
Re: Undeletable Components? The meshes are just fine, it's the components themselves in .jbeam that refuse to go away. The front shocks and...
Hi all, quick question. Is there something in the code that makes components un-deselectable? I have anti-roll bars on my B10M chassis [ATTACH]...
That's the gist of it, 0,0,0 in Blender is 0,0,0 in .jbeam files. For non-flexbody animated props placed on a right angled triangle of 3 nodes,...
Apologies if this has been posted before. I think it'd be useful to be able to set the default orientation of individual "camerasInternal" cameras...
Thanks :) On the other hand that's a shame, I wanted to use one as the pitman arm on a steering box. Ah well. Thanks, all :D
Amazing, thanks :D You don't happen to know the syntax, do you?
Not quite, I mean the node/beam constructs that you'd typically use in RoR to rotate a crane or turret. They worked like hydros except for...
Hi all, another quick question - are rotators like the ones in RoR inplemented in BNG?
In Blender, or whichever 3D modelling software you're using, you can give individual components names. In your favourite text editor (notepad++,...
Thanks, I'll give that another go :) EDIT: Cool, that works fine, thanks for your help :D
Just a quick question - is it possible to have a node be part of more than one group for the purposes of flexbody deformation? If so, how? I...
Re: Golf Caddy Mmm, progress. N/B is/are done for the stock version. added a removable aluminium cargo box at the back. Now I'm working on an...
EDIT Figured I'd release the caddy as a WIP. I'm happy with how it goes, turns, brakes and breaks. It's still not textured but I think it looks...
It seems to work just fine (See picture) but your mesh needs scaling. If you're using Blender make sure that before you save and export the mesh...