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Only for free camera: core_camera.setFOV(angle) For all cameras: -- sample code onUpdate(dt) if core_camera.getFovDeg() < finalFOV then...
Headlight props some why are being disabled in replay mode (see video). Any ideas why? [MEDIA]
In my latest mod, I used ray casting to track player's cursor and set depth of field distance:...
You have too many beams & nodes. Try copying Covet's jbeam structure as a base. When you make all the flexbodies appear in the game, you can start...
Yes, you have to change the breakGroup \\'wheel_FL\\' to \\'door_FL\\' (or something) in the input_actions.json file. You can check all breakGroup...
Not a drawing but still (mod attached) [ATTACH]
Some time ago I came across this big thread about making two separate powertrains:...
I think this mod is exactly what you're looking for
It seems like the "setSafePosition" function from spawn.lua file restricts you from spawning vehicle above other vehicles. In your case I would...
This is a simple tool that simulates work of camera autofocus by tracking player's cursor, doing ray-casting and changing focal distance in real...
It was actually a gridmap with custom skybox and a water plane with full reflections enabled. Nothing special
I've made a mod that records wheel speed relative to the Gavril D-Series body by z-axis (select 'Measuring beam' part in the 'Tow Hitch' slot in...
Only BeamNG.drive directory is exposed to the game engine. So try using lua/vehicle/hydros.lua path instead
That's weird.. Do you have any conflicting directories? If folders with same name exist in multiple mods, or there are multiple vehicle parts with...
Hi, you can use the jbeam editor plugin for Blender to adjust the nodes position: https://www.beamng.com/threads/blender-jbeam-editor.94204/
Hi, I'd recommend importing jbeam files to NodeBEAM Editor as it conveniently displays at the bottom of the window an error message, which tells...
The following code refuels all energy storages of the vehicle entering the Lua Trigger: local function refuel(data) if data.event == 'enter'...
line 183, redundant ] after ["scintilla_engine","scintilla_transaxle"]
I've been exploring electricServo powertrain type, everything was going fine until I noticed that command...
local function teleport(data) if data.event == 'enter' be:getObjectByID(ID):setPosition(vec3(x, y, z)) end end teleport You can...