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Experimentally I figured out that these values are "FLT_MAX" by default. If deformLimitExpansion set for example to 3, it means that a beam can...
There is barely any info about these on BeamNG Documentation webpage. Where can I look up the default values of all the jbeam variables? The old...
Thanks man! I did exactly as you advised and now it works as intended. It would be great though if BeamNG could support real-time node and beam...
I'm currently making a mod which has some low friction panels (triangles' "groundModel" set to "slippery" and nodes' "frictionCoef" value set to...
After setting "Position Smoothing" to less than 0.5 (it is default value) the camera stops at every added marker (there's a video attached). Is...
[ATTACH] About the mod: This chess mod includes simple chess pieces, chess board and a checker. Making mods of these is welcome. Configurations:...
I mean physical collision. The parts do not have physical collision and, as you mentioned, splashes too.
Attached video showing what I mean:
Yes, it sinks as it should. I think the main part is like a trigger, "the vehicle is under water, apply water physics to all its parts".
My mod is a number of objects that are not connected with each other. And I've just noticed that some parts do not collide with water until the...
But where, theoretically, could the problem be hiding? I think I'm able to fix it myself if i know what to do. Btw 10000 density does not work, I...
I've made a mod and I'm trying to figure out why it does not collide with water. It seems that the object just falls through the water and hits...
This little thing was really annoying for me :) But I've fixed it. The issue was in AO map.
Why does this dark spot appear on my visible mesh? P.S. I've deleted the AO map from my material and the spot disappeared. Now I'm trying to find...
I have found the solution!! Rotation happens because on the stage of making mesh in Blender I chose the wrong axis (the model was directed along...
I've copied barrel's original .jbeam a minute ago and deleted flexbodies, slots and other not necessary sections (so only mesh is left). And...
I used Steel Barrel .jbeam file as a pattern and I've noticed this weird rotation around the refNode while doing ctrl+r. Then I decided to move...
Hi mod creators! While I was making a mod similar to Steel Barrel I've noticed that every time I press ctrl+r, my mod rotates around refNode's...
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