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I see the layout you guys use for .banks ect... And you use synths ect.. for certain engine sounds. I have everything set to load banks pretty...
[MEDIA] o_O BANGIN o_O [img] [img]
okay. Thanks!
When will we be able to use fmod banks? If there is a way now, how is it done?
Ah! A worthy trade off!
Load times are up drastically! Ram usage is also higher!
If you're having issues with graphics not looking the same make sure you go to options click postfx and reset. Just in case your post fx has been...
Continue on with this project finish it and start another. Don't scrap due to low poly you're on a good role. The next will be better and then the...
I believe this is the wrong section. @Nadeox1
Absolutely killer man!
Very, very interesting! Thank you so much for sharing this!
Found out it was an error in material.cs thanks for the reply nadeox1 you're quick with all of the questions people ask!
While i have you on this thread I have some questions to ask if you don't mind answering them. Do you personally like the way AC makes sound...
bump
How does one go about making a material double sided like you can in the editor. I tried this castShadows = "1"; translucent = "0";...
I wish an admin would chime in on this.
↑ Agreed ↑
I love how the devs made the exhaust pops and crackles! What an awesome addition that was. It lacks in a few ways though. Crackle noises are too...
This could possibly be done with scripting and materials.cs file. A simple change in the materials adjusting the hue to a more deep red as...
Thanks for the response Diamonback! I really hope you guys push for the ease of modding on the audio side. I would also like to see modders be...