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One thing that is missing with the car paint shader in BeamNG is that there is no fresnel with the reflections. Most car paint IRL has more...
Smoothing roads on terrains is a pain when map making, especially on sloped roads. The smooth tool is only really good for flat surfaces, and the...
That massive Chinese spam, my god. Please require a captcha before allowing users/bots to create a thread. Thank you.
I created a low poly terrain mesh to use for my map as background scenery. It looks fine in blender, but when I import it into BeamNG(Torque3D) it...
I made a map based on the real location, Mt. Nebo State Park, Arkansas. It is using assets from East Coast USA. I was working on the map for about...
I was making a replica of Mt. Nebo Arkansas, and then suddenly I can't add anymore decal roads. Every time I add one it instantly crashes as soon...
Torque 3D is kind of outdated. It doesn't have a lot of support and it can be tedious to use. The graphics look outdated and the tools aren't that...
My sunset looks like this. I am not satisfied with it and it looks ugly. I tried to make it look better, it screws up my day time lighting. [IMG]...
Sometimes after placing roads, my editor camera gets stuck. I can look around, but WASD doesn't work. The only way I've found to fix it...
I was making trees and rocks, but when I selected and tried to paint a certain brush, it said that it can't create the resource for blah blah....
I got this heightmap from terrain.party of Mt. Nebo, Arkansas and I want to import it into BeamNG. I wrote the correct size and height of the map,...
It would be better if I were able to choose the car I want after selecting the map. Kinda like this: Main Menu > Freeroam > Choose Map > Choose...
I am having a framerate problem when shadows are turned on. With the shadows on lowest I get 60+ FPS, but with shadows on low, med, or high I get...