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Introduction Dear Community, I am pleased to present you my next (and third) lua extension for the World Editor: Road terrain/material painter....
Hi, Since the latest update, as soon as I change the config of an object, or move a specific node, the editor automatically keeps rebuilding...
HI everyone, Since the latest update, as soon as I change the config of an object, or move a specific node, the editor automatically keeps...
Dear BeamNG team, Since a few updates ago I am getting a very strange error after a while when editing my custom BeamNG map: [SPOILER] As soon...
Dear dev team, Since the buildings architect tool was introduced, I am unable to properly export the buildings I am creating. When trying to...
Hi everyone, I hope you're all doing well I'm experiencing issues with the new buildings editor. When trying to export a building I have...
Hello everyone, I've noticed for a while that the proper name of my level would not show up as such in Steam rich presence. Instead, it shows the...
Hello everyone, Since this update I've had a recurring and very anoying problem in the World Editor: after just a couple of minutes of using the...
Introduction Dear Community, I am pleased to present you yet another lua extension for the World Editor: Road-edge Generator. As the name...
Introduction Dear Community, I am pleased to present you my first lua extension for the World Editor: Mesh-Decal Road Convert. As the name...
Hello everyone! I've been trying my way at the World Editor for a few months and I'm slowly but steadily advancing in creating my map. It's based...