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How the hell do you do that? I want to do it for my map.
[MEDIA]
Found another shortcut [MEDIA] The windmills move now [MEDIA]...
[moomoo] The objects with those 2 leaf materials that were making other objects disappear had to be moved to their own .dae files. I couldn't...
[MEDIA] [MEDIA] When I split the plants/trees/flowers into different .dae files, all the geometry shows in various other programs but in BeamNG...
[moomoo] Added obstacles to the trackside of the most curvy part of the road to prevent cutting the track. The first obstacle can be jumped by...
Added time trial to moo moo meadows My force feedback feels very wrong/weak compared to yesterday so I can't get any consistent laps. I have no...
split trees and flowers into a separate dae file and disabled collision on that one, opened another gate, fixed backface culling of leaves on the...
Materials reference a GroundType (found in groundmodels.json) which seems to determine the friction, dust particles, sound effects. I was hoping...
[moomoo] the original landscape .dae file was not rotated to 90 degrees, it was like 89.980. it seems impossible to rotate anything to be a full...
lol, so it turns out that C:\Users\thinsoldier\AppData\Local\BeamNG\BeamNG.drive\current\levels is actually a "cache folder" that gets emptied if...
post #294 above has 2 earlier versions you can try. I am stuck at the moment with several issues since the last update. Water reflections are...
[MEDIA] I found someone who said they'd put proper AI races into the map for me. Maybe in a few weeks.
world editor rotation value mystery I'm trying to figure out why some but not all of my plants don't appear to be touching the ground....
Unzip and place in the levels folder of the user data folder: C:\Users\thinsoldier\AppData\Local\BeamNG.drive\0.36\levels...
Do you know what causes scrolling materials to not scroll anymore even though they are still set to be scrolling? I've got 2 in a map I'm updating...
Added more big plants to the side and small plants to the road Added low frequency noise (small hills and valleys) and high frequency noise (road...