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This is the finished version of the map. Added a few new roads and drift course items. I may add more to it later or do improvements, but it has...
Just watched the tutorial video - Great tutorial! Really easy to follow. Thank you for making this tool.
This is amazing what you have done! I can't wait to try it out. I'm just finishing up my first map and ready to get into a "real build". I will...
Wood signs added. (all custom and new) Fixed the Banger race (still not very exciting) Added Evade (flee from the cops) challenge. Terrain fixes....
V1.09 Fixed and reworked Banger A.I. race. Added new "Evade" mission (escape the cops) Added custom wood signs (my first attempt using blender and...
New for next update: (coming soon) Fixed Banger01 "Dirt Park" Race, and changed the AI and paths bit. "Dirty Golf" works but for some does not...
Yesterday I saw someone playing the same map online and all the balls were there. I've seen two people playing it where there was one "delivery...
I'm sure there are topics on this but I couldn't find them so... I'm curious what are the chances in the future of Multiplayer for a host to log...
Hi, I've created two delivery missions for my map. One is simply pushing a ball to the target area. The other is pushing 15 balls to the target...
Smoothed out some of the roads in the Dirt Park. Made all the interior of the Dirt Park into Crawl areas. Made some jump landings smoother in the...
Version 1.08 is available now... New additions are: Made the inside of the Dirt Park area all Crawler friendly. Smoothed out some of the dirt...
For me the idea of a "Simulation" is to represent the feel of a real world, or "hyper real" world experience. So the more aspects that make it...
I've seen some of those, and yes, they are close but just not quite there. I sometimes use the "crash test dummy" and it's kind of cool, but also...
Good points. Thank you for your feedback. :) The soft body physics is what makes this a unique challenge. And maybe it isn't worth it. But I do...
OK, I know this has been talked about before, but it just looks wrong having no driver in the driver seat. I thought over time I would get use to...
Objects without collisions (small foliage) coming through the floor of the car could rather easily just be made invisible, and for the most part...
Can we create new custom DAE objects with unique textures and .link those in a custom map (level) mod yet, or will the game not find those?
This tool looks so promising. I love it!
Ah well, fingers crossed :D
I'm hearing rumors that something like this might be coming in a future update... (for objects) Fingers crossed :D