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It almost looks like a textured grid/layer, but terrain painter doesn't affect the white lines. The lines disregards terrain height. I'll get...
Maybe this is clearer? [ATTACH]
Hi guys, does anybody know why I get these strange gridlines on the map? They are not affected by the terrain painter, and it looks like some...
Hi, have a problem trying to update the Leap of Death Map to work on 0.24, and uploading the update to the repository. I updated it in august on...
I'm working on it, have patience my child. Still working on it, trying to figure out the new terrain editor, it's totally different to the old...
First i will fix textures/materials and update it to run on 0.23, (if I can figure out how), then I will add some buildings/vegetation/scenarios...
Yes I am. Fortunately ;) Know anything about the terrain editor in version 0.23?
I am currently trying to update this map for version 0.23, and I am grateful for any help with updating the terrain materials.
FunkyHunk updated Leap Of Death with a new update entry: Second Update @torsion (spawnpoints, lod...) Read the rest of this update entry...
Second Update from @torsion (spawnpoints, lod...) Changes: Fixed cubemap on pond which showed orange texture. Fixed LODs for bridges. This was...
Fix for 0.9.0.xx (thanks to @torsion) Changes: Fixed loading in v0.9.0.5 Applied a concrete texture to the dam
FunkyHunk updated Leap Of Death with a new update entry: Fix for 0.9.0.xx Read the rest of this update entry...
New update available :) Grab it Now!
FunkyHunk updated Leap Of Death with a new update entry: Version 0.4.1 Read the rest of this update entry...
- Fixed bridges hooking on cars/shredding tyres, replaced bridge .dae with one with a rounded collision box. - Added new texture to the decal...
I will have to look into that possibility. Thanks for your replys :)
Thanks for your help Torsion, I solved the problem with the bridges it looks like. The game have made backups and stuff witch it placed in the...
Not even a tip from the devs, Nadeox1, tdev or anybody?