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I will give this a try. It is interesting that this has not been tried before given the age of this game/sim...
This should really be a feature in BeamNG - it would add some really dynamic scenes and setups for vehicles. The dream would be to do the...
I am trying to figure out a way to have an animated biped (with a looping ambient animation) be "attached" to the driver's seat of a vehicle....
Totally get the concept of jbeam, but I just started BeamNG a couple weeks ago. It is a lot more work to chop up a mesh as I already have poseable...
I'd like to preserve facial expressions and finer movement of the biped mesh. I hope the devs would look into adding functionality to the World...
Yes, flexbodies do not have any reference to the ambient animation. Looking at the props section in the wiki (https://wiki.beamng.com/Props), I...
Thanks for the feedback. Does that mean that even if I import a biped model with working animation, it would only work as a static object? I...
Will there be support to import Collada DAE animation along with the meshes in BeamNG? Currently, I am able to import the model, skeleton (or...
I figured it out in Blender - I had to click on "Shading: Smooth" in the Tools tab (in Blender) before exporting, now everything is smooth as can...
I have tried the suggestions in https://www.beamng.com/threads/smoothing-groups-how-to-fix-them-for-everyone.9597/, however - I have been...
Thanks so much for your help. I've been able to modify the passenger mod to accept a donor mesh (a random MikuMikuDance model). It's not perfect...
Thanks for the response! Now that I have added this line to include my new mesh, it now seems to rotate around the car everytime I make a turn...
I have been toying with this quite a bit over the past couple of days. Really it does mess up the positions of the body parts if you wanted to...
So I've been able to import meshes with some degree of success into BeamNG World Editor. However, I cannot find how I can "attach" the imported...