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You can make it negative (A positve value), but you have to reset the car for changes in gravity to take effect.
Re: Community Screenshots and Videos I don't think I've posted these before.
Since that functionality was the main purpose of this code, and you are the only person I know who has tried the map apart from me, not a known...
I don't think any of the drivetrain code is finalised yet, it is just there to make the rest of the physics playable until proper drivetrain...
I just finished up a more advanced and functional inputmap for my wireless x360 controller. It has broadly the same layout, however the right...
Re: Community Screenshots and Videos Some more screenshots.
Hmm, I guess theoretically you could use one. Last time I used one it worked like a mouse, so it could be set up to do texture painting and...
The gearbox and clutch code is all placeholder as far as I can tell. There are many many issues with it, including not requiring to use the clutch...
I know that it should have no issue. But obviously there is. If you disable the physics, you might be able to narrow down what subsystem is...
Another cool value to mess with is Settings.gravity = x. As you probably guessed, this affects the gravity. Reload/Reset the car to enable the...