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I've been creating terrain materials by modifying json files, but they don't always show up in the game. After checking all the commas, file...
Now that BeamNG has introduced PBR textures, I assume that they'll be used for all textures, including terrain. With the world editor changes...
I've "finished" another feature. The quotation marks are because nothing on this map will ever really be finished, just polished to the point...
Thanks, that did the trick. I don't plan to have AI on this world, but you never know what I'll get up to when I get bored with my initial plans.
Wow, yes. That will absolutely help! I'm going to start snipping your posts together into a world-building textbook! My sincere condolences for...
Had a weird problem tonight, and I'm wondering if anyone else has encountered this: [ATTACH] [ATTACH] I was laying a decal road over an...
Time to take a break from the map. I've run into a speed bump on my highway, so I'll talk about how I built my first road. I used a tip from...
Oh, I'm not planning to re-create everything in the folder. I'm just picking a few textures I like. But that conversion script sounds like it will...
Trying something different again. New mappers: Do you find that it's difficult to figure out various concepts like textures, meshes, prefabs......
The persistence of skycurves... I'm using the new Gridmap as a starter for a sandbox map. I've deleted everything except sky, sun, clouds, and...
YES. I've always wondered why that wasn't implemented from the start. The main obstacle would be updating resources and deprecating old ones...
Hey @bob.blunderton, I'm sure you've talked about this already somewhere in the 99 pages of this thread, but I'm trying to put some new decal road...
I'm always playing around with maps, even if I rarely post anything besides textures. One issue I'm trying to figure out is how to size a diffuse...
There has to be some way to implement a "common" folder tree in the mods folder--something that will help modders maintain a common library that...
I think that's controlled by the distance parameters (detaildistance, macrodistance) for the texture files. Losing fine detail at a distance helps...
That's the point I'm at. The tedious part is trying to figure out the size for each texture file (diffuse, macro, detail). Can you edit the json...
I was playing around with weird combinations today, and came up with this circle of peaks. I started out with some artificial-looking circular...
This may not strictly be within the intent of this topic, but if I create a 1.5 material, using 2048 PNGs in the art/terrains folder for that...
Trailer park for sure. It would add some character to the lakeshore, maybe around the far end from the city, by the bix box store near the dirt...
It would work if you could build the delay into the gameplay, like maybe have non-playable railways around the edge of a map, with AI trains that...