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I'm using the new gridmap as a basis for a new map, and I've managed to delete everything except the skycurves. Every time I delete them and save...
Bob be like... [ATTACH] I love the idea of giant maps with photorealistic terrain. And the author of this thread is one of the people who will...
When we reach the next leap in storage/RAM capacity (DNA? Quantum? Positronic brain?), and the game engine gets a thousand times more powerful,...
As far as a name goes, you could fly close to the sun and call it La Camina. Or you could translate "little truck" (El Camino) into a completely...
I agree. The images look like a model that the city government would display when planning the station... which I guess is exactly your role and...
The trick with the overlay is to edit each material that's defined by a mask, adding that one SatMap as the diffuse texture. Close up, you can see...
That's the easy part. Use Gimp to convert the SatMap to a .dds, and use it as the diffuse texture for the primary materials of the map.
I can import the terrains, but I'm never happy with the result. Only having 256 shades of grey means a lot of smoothing to eliminate terracing,...
Here's another one on a similar theme. This terrain is a combination of Gaea's Worselands geoprimitive with a fault running down the middle. I've...
Trying something different here. I've been trying to create maps for some time now, with limited success. What I enjoy doing is creating the raw...
Los Injurus is my favorite big map. It's not one long road, but many. To give you an idea of the size, the airport alone is bigger than a lot of...
Go into your BeamNG user folder, find the map under \levels, and delete it. You're not deleting the actual map (which is in a different folder),...
I've been playing around with PNG formats, but even at 24 BPP, there are still only 256 shades of gray, which results in terracing wherever you...
If you're in RGB color space, you only have 256 gray values, no matter what you use to edit the image. You can smooth the heightmap by stretching...
I'm not a prolific modder by any stretch. In fact, I've only ever posted one map, and it's extremely primitive. One reason is that I'm never...
Wow, cool! I log off for a few days, and come back to see you've integrated my idea! I'm not a patron yet (bit of an expensive period right now...
One thing I like about this game is creating my own private edits to existing content. I was cruising into the hills from the Franklin Douglas...
I just had a thought. @bob.blunderton, you've contributed a lot to this game's functionality in terms of how maps function while the game is...
We need a BeamNG archaeology mode so we can discover sculpting tools, old buried structures, and other easter eggs! :p I frequently end up like...
I just spent the whole evening exploring the new update. (I planned to do it last night, but it took a little while to download.) I love the new...