Separate names with a comma.
Fixed the issue for the map, not sure the devs will fix the larger issue soon.
Maybe in the future, just roadside scenery for now.
Changed file extensions of some textures references from dds to png to use new .png.link files
Not total Wilderness anymore: [ATTACH] [ATTACH]
Yes ^^ Here is the latest version: https://github.com/Grille/BeamNG_LevelTemplateCreator/releases/tag/v0.5
Added/Updated Buildings Added More Signs Updated Materials Minor Changes
Not planned, but quite likely I will do more Synetic maps. My motivation and attention is just kind of all over the place xD
Compiled remaining PNG textures to DDS
Updated Sign Materials Updated Snow Collision Added Road Seam Decals Added Turn Lane
Mostly wilderness Never gone, just focused more on the programing side of things, this map is kind of a test run for my new blender add-on. Oh,...
This is a smaller ~2km² map where I played around with deep snow as a concept. The roads are all wet from the cleared and salted snow, as such...
New Version with some usability improvements, most notable: operator presets. https://github.com/Grille/Blender_BeamNG_CDAE/releases [ATTACH]
Thanks for the report It’s a problem with the new asset link system the devs introduced in 0.37. I forwarded the issue to them
I noticed a problem with the new asset link system in my https://www.beamng.com/resources/dry-rock-island-pbr.34047/ mod it doesn't seem to work...
Same Here, it’s an issue for all the materials that use non-DDS PNG-terrain textures. Did the devs nuke the ability for the game to generate...
Yea thars what I meant :) OpenCOLLADA also has itself dependencies that are long outdated or even security vulnerabilities. Ok I correct to:...
There will be no legacy Collada addon, DAE support was implemented as part of the core c++ Blender code, using the no longer maintained...
By LTS you mean 4.5 right? Future versions of Blender like 5.0 will no longer support it. As for why cdae? Because I can :cool: (Though it...
Animations! [ATTACH] [ATTACH]