Separate names with a comma.
No accidents here, I’m putting in lot of work to make the dam cdae format work xD
Ok I figured it out. 1: The empty colli meshes are just a buffer for the other Detail Levels 2: Sequence contains bit-arrays that define whether...
This is a lot more helpful than I initially expected, it turns out cdae and dts are closely related.
Support for simple v1 materials, including alpha channel based reflections. [ATTACH]
What are you all doing to my poor tool? xD Youre using the version with net included from above? Can you post a image? Sounds like a cache...
While writing my CDAE exporter/importer, I found a few things that aren’t clear to me, and where I would appreciate some more information :)...
No more fiddling with the scene tree in Blender and wondering if you got the names right. [ATTACH] --- Post updated --- Just animations now and...
The mod has to be really old right? i didnt even know that old torque3d format was a thing until now... "But it is v31" a dts file?? sure you not...
Are cached .dts files difrent to regular ones? if not this might be interesting for you: https://github.com/tekrog/TribesToBlender But it’s...
Full Vertex-Color support [ATTACH] [ATTACH] (Vertex, Face-Corner) Domain & (Color, Byte-Color) Data are all usable and automatically get...
v3b4.5 is out https://github.com/Grille/Blender_BeamNG_CDAE/releases Main changes is the added material-export feature. Let me know what you...
addon only
[ATTACH] I now added a final material node that, handles transparency, backface-culling and shadows like you do in game.
More than time this has cost me nerves :p. Nearly no documentation, GPT is just hallucinating bullshit, quirky blender behavior etc... But it paid...
[ATTACH]
[ATTACH] [ATTACH] On important thing to understand about this addon is that I’m no longer threating collada as generic exchange format, but a...
yes, cdae is only triangles. and i strongly suspect the game engine also only handles triangles. Support for variable sized polygons in render...
nope, i can easily add the option, but why would you want that? beamng only works with triangles, so importing back cdae thats just what you get....
Nice & thx for the report. Once i have the cdae stuff far enough, i think i revistit this. Adding assets directly to an existing map should be an...
Not for this map. But I’m considering this if I make another one ^^