Separate names with a comma.
Yes
So, new version for b4.5 is out. - Importing cdae models should work fully now (except animations) - Not much new for exporting yet. - Also...
Improvements to the importer, now loads uv-maps, vertex-color and also handles edges correctly. [ATTACH]
oh lmao nice job reverse engineering thes formats witout specs btw ^^ what blender version do you have?, does it at least give a python error?
ah, yea thats expected. I would need to add a materials.json importer and access to beamng's virtual file-system to fully load materials. i also...
In what context? Nice! Specifically, for BeamNG or general purpose?
[ATTACH] Any ideas for conventions on how I parse blender materials? I need some node structure I can expect.
[ATTACH] I find building the BeamNG scene tree before export quite tiresome, so alternatively it can be now handled over custom properties. The...
[ATTACH] finally...
Thanks, Thankfully I already have some experience serializing/deserializing mesh data, so I knew what mess I was getting into xD
[ATTACH] suzanne after export and import
If you export to dae or cdae doesn’t makes much difference for the modder. Except that cdae aren’t browsable from BeamNG yet, something the Dev’s...
Since we now have cdae specifications and builtin Collada support will drop with blender 5.0, I thought a dedicated addon to export models to...
Lets try WR2 Testcenter this time [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Added missing objects like tunnellamps, hydrants and more
[ATTACH] [ATTACH] [ATTACH] Added missing objects
Hm, just an empty console for 1 frame… no idea why that happens, but thanks ^^ You might want to try this one, it’s a self-contained version of...
hm x64 should be right. no error message at all?
Make sure you have net 6.0-desktop installed https://dotnet.microsoft.com/en-us/download/dotnet/6.0 Every time this comes up, I must wonder; Why...
Nice work with the refresh so far ^^ If might be able to help upgrading it to PBR if you’re interested