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I'm trying to make a ghost engine so that I can layer engine sounds. I almost got it but I seem to be missing something. I did it two different...
I'm going to talk to my Uncle about it since he is the one who usually deals with my computer. There is a lot of power on hours because I like...
Yup, it's my disk alright. [ATTACH] Am running an error scan now. Will post the results of that when it's complete [ATTACH]
Yup. That's actually where my automation folder is as well. And the Van exported perfectly fine
I have 2 disks, C: and F: F: has 201 GB free which is the disk I'm using beamng on
no error beamng seems to be the only thing I'm having trouble with
Windows was unable to scan the disk [ATTACH]
I tried to delete the BeamNG folder, but I got this message .[ATTACH]
I exported a van from automation yesterday to test in beam to make sure the suspension and stuff was good. I open the game and this is what I got....
Automation actually has I8 samples in the files
I don't know why I'm this weird sound around 3000--5000 rpms and I don't know what's causing it.
I don't know how feasible this would be. Is it even possible with fmod to have an lfo filter would be attached to the auto pitch value so that...
It's just some eq tweaks
Actually it is an Accel/Decel sweep that TDK imported into the new tool he is working on and used that to flatten the pitch and get the RPM data.
What are the best graphic settings to run with a RTX 270 Super 8GB, 32GB RAM, I5 7500T @2.70GB in Vulkan? My framerates are inconsistent.15fps...
I wonder if there are any other engine sounds hidden in the files that we don't know about
Where did you find that? I looked everywhere and couldn't find it.
So from there, how would I be able to calculate a major 3rd of major 5th and so on from the (rpm * 1 ) knowing what value is an octave up (2) and...
Here is what I was talking about. The file size was to big to upload here [MEDIA]
I just got out of the car into walk mode and it instantly dropped to 15fps