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Update to add binding for toggling the pontoons.
Go into the editor (F11 in windowed mode, doesn't work in fullscreen) and there should be a menu on the right with stuff in it. Type in the bar...
For me, deleting the sky just makes it black, not pink. I can make it pink, but it still has to be there.
Have you tried closing the map editor after importing it? The collision model won't update until the map editor is closed. Was stuck for about an...
Isn't this how the glass of all cars becomes broken after a crash? The clean glass texture gets switched for a broken one when a beam in the...
Dunno, but apparently it's an issue. Go onto empty grid map and drive for good while, the car will start visually glitching and the ground might...
I think it's optimised to use a car per core. Once the amount of cars goes over the amount of cores you have, I assume it just uses two cars per...
Much happier with half way between the longer and shorter versions. Works nearly as well as the long one and looks much more acceptable. [IMG] [IMG]
It's an option, but it tends to drown if you go too slow into the water, you can only speed in. With the longer ones you can go in as slow as you...
Not sure how feel about extending the pontoons. They work much better, but looks somewhat ridiculous. [IMG] [IMG]
They're working on PBR (physically based rendering), among other things, if I remember correctly. It'll greatly improve the quality of materials.
This is incredibly helpful and makes smoothing things out so much easier, wish I came across it earlier.
[IMG] Finally getting a hang of texturing. Anyone know how to make the pontoons separately colourable to the vehicle?
https://www.beamng.com/threads/node-to-node-fixer.40947/ Just searched "node" and it was the second result after this one. I do agree though, it...
Most likely on highest quality everything in the videos, and that does require a decent GPU.
For texture quality, no, not really. I used to turn it up full on my old terrible GT 630m and it barely made a difference. For shader quality, not...
Looks like your settings are down too low to display the normal maps that are used to make the tread appear. If you turn shader quality and...
From what I can tell, it's because the profile pictures were set before the forums switched to XenForo. Anyone who didn't change their profile...
Doesn't that split edges by separating them and creating more verts/edges?
Fixing the arms and the pontoons wanted nothing to do with it apparently... [MEDIA]