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I've been working on making the skyscraper from West Coast USA into its own destructible prop. Unfortunately, the textures won't work for some...
Are you ever going to finish the huge passenger plane?
That's the D-series frame, I'm making an eight door cuz why not. [ATTACH] (I've made posts about it before in this thread)
I imagine that wouldn't be hard to make, just add a variable to nodeweight? edit: looked through your mod files, yeah.
I got the frame working in-game and Jbeamed it, progress is good. [ATTACH]
Or easier, just create thrusters.
I thought it would be fun to make, so why not :p
I've decided to convert it to an eight door cab, because I've done some "research" and @crashmaster is almost done creating his six door D-series....
Can you import Jbeam to Blender? If so, how?
That's outdated though.
You named the materials.cs file meterial.cs. Rename it to materials.cs, BeamNG is very case sensitive.
No.
You should definitely do something to stop the overtorque on the stripped one, maybe somehow incorporate the indestructible engine blocks mod?
A very early WIP, I thought it might make a cool concept. [ATTACH]
Without thrusters, probably the drag t-series by karost. It goes 0 - 600 MPH in ~10 seconds. https://www.beamng.com/resources/t-series-dragster.2189/
https://beamng.com/resources/b-i-h-s-crash-hall.3205/ OT: [ATTACH]
In response to your response of my review: I definitely did enjoy this mod, but there were a couple of issues degrading the experience :)
I log on to this: [ATTACH] wow.
a n g e r y Just kidding, this is looking really good so far!
That badging looks like you made it in thirty seconds using MS paint, definitely needs improving.